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Dominic

Dominic's Devlog

Developer & IT Techniker

🎨✨ Charakter-Design & Nebencharaktere: Ein Blick in die Zukunft

March 6, 2026

Today, there are absolutely no lines of code to be seen! Instead of focusing on the core mechanics of Incremental Quest, I dedicated the entire day to the art style and the design of our side characters.

A game lives through its inhabitants, and we want every encounter in the world of Tuff-Games to feel special. That’s why many hours are currently flowing into illustrations, color palettes, and various poses.

Meet Celesthra

An unusual combination of Druid and Paladin. She walks between worlds: while her holy oath binds her to protect the weak, she draws her power directly from untamed nature. Her armor is not just made of steel but is interwoven with living vines that react to her mood.

What do you think of the style? We’re already looking forward to seeing these characters in action soon! 🎨✨

🎲🛠️ The Battle with Layouts, Jutting Text, and Math Geniuses

March 5, 2026

Welcome to a new devlog on our way to completion! Today, we worried less about deep game cores and more about what happens when developers try to squeeze text into boxes that are far too small.
Spoiler: It usually ends in overlapping words and confused stares.

🔢 1.23M vs. 1.23e6 – How to read numbers correctly:

Imagine you’ve collected 20,000 tokens in the Bestiary. Great, right? The problem: The game desperately wanted to tell you the exact number. The menu proudly displayed: "Big Token Common: 20000". Sounds harmless, until the text gets so endlessly long that it starts eating the stats of the next token along with it.

Solution: From now on, we’re abbreviating: 20,000 becomes an elegant 20k. A few million becomes a smooth 1.23M. For the hardcore mathematicians, we’ve placed an extra-wide button in the settings menu. There, you can switch to Scientific Notation (1e6) at any time.

📜 "What does this button do?!" – The Bestiary Translation:

Since we were already deleting text, we noticed that our Epic Upgrades in the Bestiary were sometimes quite cryptic. "Diamond Chest" is now "Extra Diamond in Chest," and "Max Chests" now scrolls as "Chest Capacity." All Global Upgrades finally have proper description texts in the details window!

🕳️ The Bottomless Diamond Vault:

The scroll area in the Diamond Vault previously thought it was finished after about 300 pixels. Too bad our menus further down were unreachable. We’ve now told the code in no uncertain terms how large the menu actually is. Additionally, we changed the text under the chest from a cryptic "Yield: +7" to a clear "Diamonds: 7."

🐞 Bugs that (hopefully) will never see the light of release:

  • The Missing Button Ghost: (MissingReferenceException) Fixed.
  • The Magical D20 Exploit: The die value was being credited 1:1 as progress. One good roll and BAM, research finished. Now it correctly calculates with Base Progress + Upgrades again.
  • The Identity-Confused Diamond Chest: Yield Upgrade thought it was a Max Chest Upgrade and increased storage space instead. Oops. It’s been re-soldered.

On to the next menu! 🛠️🎲

💎⚡ The 3D Dice Integration

February 26, 2026

Today was a massive day for Incremental Quest! We tackled architectural rendering challenges, completely overhauled the shop UI, and massively expanded the in-game economy. Here is an insight into today's progress:

🖼️ Seamless 2D/3D Rendering Integration:

One of our biggest hurdles was seamlessly inserting the 3D dice in front of the hand-drawn 2D tavern background while ensuring all menus lie flawlessly on top.

RenderTextures to the rescue: The 3D dice are now filmed by their own camera and streamed live onto a 2D canvas overlay! Additionally, we wrote a completely new system for procedural dice rotation that calculates the visible numbers mathematically correctly.

💎 The Diamond Vault Opens:

The old shop area is history. From level D6 onwards, you now unlock the Vault. We’ve significantly enlarged the ad-bonus buttons and fonts for mobile phones ("Massive UI Polish") to make everything feel much smoother to operate.

📈 New Upgrades & Dynamic Economy:

There are 4 new global upgrades for diamonds: +1 Diamond per Chest, +1 Max Chest Capacity, and massive 4x and 5x point multipliers! These upgrades use an exponential cost curve—cheap at the beginning, but a valuable long-term motivation for hardcore players over 25 levels.

❤️ Supporter Packs & Teddy 🐾:

We’ve also brought in-app purchases into the game, but we wanted to do it fairly. The basic rule ("Transparency First"): All purchases are 100% optional; the game can be played through absolutely for free! Every purchase supports the development and helps us pay Teddy’s vet bills! ♥

New arrivals: A permanent Ad-Free Pack, a massive Dice Bundle, and dynamic Diamond Packs whose yield grows organically with your permanent ingame upgrades.

Stay tuned for the next roll! 🎲⚡

🎲📖 The Bestiary & Epic Upgrades

Previous Update

The library is open! After the introduction of the Diamond Vault, we dove deep into the new Bestiary of Incremental Quest. What was planned as a simple "monster register" is now one of the most extensive lore-progression systems in the entire game.

📜 Bestiary 2.0 & Lore:

The complete interface for the Bestiary, in the style of an ancient book, is live! Every slain monster doesn't just end up as a blunt number in the book but shines with its own lore and stats. We chose a hand-drawn bookshelf design for the background.

⚔️ Researcher System & Multi-Tasking:

Until now, you could only research one monster at a time. Not anymore! The overhauled architecture system allows for the assignment of multiple researchers simultaneously via the new "Extra Researchers" upgrade, allowing you to farm tokens from different beasts at once.

🪙 Big Tokens & Epic Upgrades:

The economy in the Bestiary has been expanded to include "Big Tokens" (in 6 rarity levels from Common to Mythic). These special currencies are crafted from thousands of standard tokens and serve as payment for the ultimate "Epic Upgrades" at the end of the tree.
With the new dynamically scaling cost algorithms (BaseCost * 2^Tier), we’ve ensured that the endless-game feeling stays fresh for a long time.

Let's keep going! 🎲📖